package com.me.adventures.screens;
import com.badlogic.gdx.math.Vector2;
import com.me.adventures.characters.Arbol;
import com.me.adventures.characters.Bloque;
import com.me.adventures.characters.Cofre;
import com.me.adventures.characters.Corazon;
import com.me.adventures.characters.Dragon;
import com.me.adventures.characters.Pared;
import com.me.adventures.characters.Roca;
import com.me.adventures.characters.Salida;
import com.me.adventures.main.AdventuresOfManuel;
import com.me.adventures.main.Constant;
public class Nivel9 extends Nivel{
public Nivel9(AdventuresOfManuel adventures, Vector2 posicionManuel) {
super(adventures, posicionManuel);
}
@Override
protected void mapaDelNivel() {
}
@Override
protected void objetosDelNivel() {
//Se introducen las paredes del nivel
objetos.add(new Pared(adventures, new Vector2(0, 0), 1024, 58));
objetos.add(new Pared(adventures, new Vector2(135, 0), 58, 754));
objetos.add(new Pared(adventures, new Vector2(135, 696), 580, 58));
objetos.add(new Pared(adventures, new Vector2(715, 725), 58, 29));
objetos.add(new Pared(adventures, new Vector2(715, 696), 58, 29));//
salida = new Salida(adventures, new Vector2(657,696), Constant.PUERTA, objetos.size()-1);
objetos.add(new Pared(adventures, new Vector2(773, 696), 58, 58));
objetos.add(new Pared(adventures, new Vector2(831, 0), 58, 754));
//Se introducen los demas objetos por fila
corazones.add(new Corazon(adventures, new Vector2(425, 638), 0));
corazones.add(new Corazon(adventures, new Vector2(541, 638), 0));
objetos.add(new Arbol(adventures, new Vector2(367, 580)));
objetos.add(new Arbol(adventures, new Vector2(425, 580)));
objetos.add(new Arbol(adventures, new Vector2(541, 580)));
objetos.add(new Arbol(adventures, new Vector2(599, 580)));
objetos.add(new Roca(adventures, new Vector2(251, 522)));
objetos.add(new Roca(adventures, new Vector2(715, 522)));
corazones.add(new Corazon(adventures, new Vector2(483, 464), 0));
objetos.add(new Arbol(adventures, new Vector2(193, 406)));
objetos.add(new Arbol(adventures, new Vector2(367, 406)));
objetos.add(new Arbol(adventures, new Vector2(599, 406)));
objetos.add(new Arbol(adventures, new Vector2(773, 406)));
corazones.add(new Corazon(adventures, new Vector2(193, 348), 0));
cofre = new Cofre(adventures, new Vector2(483, 348), 8);
corazones.add(new Corazon(adventures, new Vector2(657, 348), 0));
corazones.add(new Corazon(adventures, new Vector2(773, 348), 0));
objetos.add(new Arbol(adventures, new Vector2(193, 290)));
objetos.add(new Arbol(adventures, new Vector2(367, 290)));
objetos.add(new Arbol(adventures, new Vector2(599, 290)));
objetos.add(new Arbol(adventures, new Vector2(773, 290)));
objetos.add(new Arbol(adventures, new Vector2(367, 232)));
objetos.add(new Arbol(adventures, new Vector2(599, 232)));
objetos.add(new Arbol(adventures, new Vector2(193, 174)));
corazones.add(new Corazon(adventures, new Vector2(367, 174), 0));
corazones.add(new Corazon(adventures, new Vector2(599, 174), 0));
objetos.add(new Arbol(adventures, new Vector2(773, 174)));
objetos.add(new Arbol(adventures, new Vector2(193, 116)));
objetos.add(new Roca(adventures, new Vector2(251, 116)));
objetos.add(new Arbol(adventures, new Vector2(773, 116)));
objetos.add(new Roca(adventures, new Vector2(309, 58)));
objetos.add(new Roca(adventures, new Vector2(657, 58)));
}
@Override
protected void personajesDelNivel() {
personajes.add(new Dragon(adventures, new Vector2(483, 580), manuel, Dragon.ABAJO));
personajes.add(new Dragon(adventures, new Vector2(483, 406), manuel, Dragon.ARRIBA));
personajes.add(new Dragon(adventures, new Vector2(425, 348), manuel, Dragon.IZQUIERDA));
personajes.add(new Dragon(adventures, new Vector2(541, 348), manuel, Dragon.DERECHA));
personajes.add(new Dragon(adventures, new Vector2(367, 58), manuel, Dragon.ARRIBA));
personajes.add(new Dragon(adventures, new Vector2(599, 58), manuel, Dragon.ARRIBA));
personajesMovibles.add(new Bloque(adventures, new Vector2(309, 348), manuel));
}
}